Sprites
Everruns integrates with Sprites to provide persistent, hardware-isolated Linux microVMs powered by Firecracker. Unlike ephemeral sandboxes, Sprites maintain their filesystem across idle periods, support instant checkpoint/restore, and expose public HTTP endpoints.
What You Get
Section titled “What You Get”- Persistent Filesystem: Full ext4 filesystem survives between sessions, backed to durable object storage
- Hardware Isolation: Firecracker VM-level isolation (stronger than containers)
- Checkpoints: Snapshot filesystem state in ~300ms for safe rollback before risky operations
- HTTP Services: Each sprite gets a unique public URL for exposing web services
- Instant Wake: Sprites wake from hibernation in <1 second
- Multi-Sprite Sessions: Create and manage multiple sprites per session
Quick Start
Section titled “Quick Start”1. Get Your API Token
Section titled “1. Get Your API Token”- Install the Sprites CLI:
curl https://sprites.dev/install.sh | bash - Run
sprite loginto authenticate - Copy your token from the CLI output or dashboard
2. Connect in Everruns
Section titled “2. Connect in Everruns”- Go to Settings > Connections
- Find Sprites in the available providers
- Click Connect and paste your API token
Once connected, the Sprites capability is automatically available in agent sessions.
3. Use in Sessions
Section titled “3. Use in Sessions”Agents with the Sprites capability can use these tools:
| Tool | Description |
|---|---|
sprites_create_sprite | Create a new Firecracker microVM |
sprites_exec | Execute shell commands (wakes sprite if hibernating) |
sprites_read_file | Read files from sprite filesystem |
sprites_write_file | Write files to sprite filesystem |
sprites_list_sprites | List sprites in this session |
sprites_manage_sprite | Delete sprites |
sprites_checkpoint | Create a filesystem checkpoint |
sprites_restore_checkpoint | Restore to a previous checkpoint |
sprites_service_url | Get the public HTTP URL for a sprite |
Checkpoints
Section titled “Checkpoints”Sprites support instant filesystem checkpointing — a unique capability not found in other sandbox providers:
- Before risky operations: Call
sprites_checkpointto snapshot the current state - If something goes wrong: Call
sprites_restore_checkpointto roll back - Checkpoints are fast: ~300ms without interrupting the running sprite
This makes Sprites ideal for iterative development where agents need to experiment safely.
HTTP Services
Section titled “HTTP Services”Each sprite gets a unique public URL. To expose a web service:
- Start a web server inside the sprite listening on port 8080
- Call
sprites_service_urlto get the public URL - Share the URL for testing or preview
Sprite Lifecycle
Section titled “Sprite Lifecycle”Created → Running → Hibernating (idle) → Running (on next command) ↘ Deleted (explicit)- Running: Active, consuming compute resources
- Hibernating: Idle, no compute charges, filesystem preserved on durable storage
- Deleted: Permanently removed, all data lost
Sprites persist indefinitely until explicitly deleted. They hibernate automatically when idle (no compute charges while idle). Always delete sprites when done to avoid storage charges.
Pricing
Section titled “Pricing”Sprites bill per-second for compute and per-GB-hour for storage:
- CPU: $0.07/CPU-hour
- Memory: $0.04375/GB-hour
- Storage: $0.000027/GB-hour (persistent), $0.000683/GB-hour (hot NVMe cache)
- Idle: No compute charges (filesystem still persisted)
New users receive $30 trial credits (~500 sprite sessions).
Security
Section titled “Security”- Firecracker VMs: Hardware-level isolation between sprites
- L3 Network Policies: Domain whitelisting for outbound connections
- Encrypted Credentials: API token stored in user connections (encrypted at rest)
- Leased Resources: Sprites registered for automatic cleanup on session end